The eSports industry keeps growing. That's why Joaquín Muñoz, Head of IT&IP at ONTIER, recently went over the latest news of the sector in an article for abogacia.es, the official website of the General Council of Spanish Lawyers.
It's still uncertain whether eSports will be requiring a regulating entity or self-regulation will be enough as long as there's balance among the players. France is currently the only country that has regulated the sector, setting it apart from traditional sports and gambling.
What makes the greatest difference in eSports are editors. They are the owners of the videogame's intellectual and industrial property. Therefore they own the main asset underpinning the competition, and their authorisation is needed in every single competition.
It's also important to make sure there's balance among the parties (editors, promoters, teams and players) without having one of the parties clearly taking the lead over the rest. These questions will be increasingly answered in an exciting future the industry is about to experience, in which lawyers will sure play a key role.
For further information, you can check the full article here (SP only).